"Closer to the flower, closer to the thorns." - Zyra
Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.
Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Kumungu Jungle, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation.
It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman's memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn't know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn't until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her... but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp.
Rise of the Thorns
Innate: Upon taking fatal damage, Zyra returns to her plant form for up to 8 seconds. While in this state, Zyra becomes untargetable and all her learned abilities are replaced with Vengeful Thorn, which she can cast after 2 seconds of having transformed.
Active - Vengeful Thorn:Zyra fires a single piercing thorn in the target direction, dealing 100 − 440 (based on level)true damage to all enemies it passes through.
Passive:Zyra permanently gains cooldown reduction and stores a Seed periodically (up to 2 stored at once)
Cooldown Reduction: 2 / 4 / 6 / 8 / 10%
Active:Zyra plants an untargetable Seed at the target location, which lasts for 30 seconds and grants sight of a small area around it. Zyra can only have a total of 4 Seeds planted at any given time (planting a fifth destroys the oldest one)
Enemy champions can destroy Seeds by stepping on them after 1.5 seconds of been planted (doing so grants true sight of them for 2 seconds)
Rampant Growth has a minimum recharge time of 10.2 / 9.6 / 9 / 8.4 / 7.8 seconds (per rank)
A fully-ranked Rampant Growth powered by 40% cooldown reduction allows Zyra to have up to 8 plants active for a few seconds (unlike Seeds, there is no limit for the number of plants grown at the same time)
COST: 70 / 75 / 80 / 85 / 90 mana
Active:Zyra sends a surge of vines in the target direction, dealing magic damage and rooting all enemies hit for a short duration.
Zyra spawns one (occasionally two) seeds every 11 − 6.75 (based on level) seconds in her vicinity but they do not grant vision. Seeds prefer spawning in brush and cannot do so too close together, and the timer on her next seed delays if Zyra is concealed within a brush and there is no room for additional seeds. Zyra can only have 8 seeds planted at a time, which last for 45 seconds. Casting Deadly Spines or Grasping Roots causes nearby seeds to sprout plants, which last for a short duration and deal magic damage per attack. Plants beyond the first attacking a single target deal only 50% damage.