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Zz'Rot Portal (League of Legends)Zz'Rot Portal (League of Legends)
Zz'Rot Portal (Teamfight Tactics)Zz'Rot Portal (Teamfight Tactics)
Oops Emote
"You belong in a museum!"

This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V9.23.

Zz'Rot Portal was a legendary item in League of Legends icon League of Legends.

Recipe

Zz'Rot Portal item
Zz'Rot Portal
2700 Gold 2700 (1080 Gold 1080)
Raptor Cloak item
900 Gold 900 (450 Gold 450)
Negatron Cloak item
900 Gold 900 (450 Gold 450)

Cost Analysis

Gold Value

Gold Value of Passive

Gold efficiency

  • Zz'Rot Portal's Zz'Rot Portal's base stats were 91.3% gold efficient.
  • Zz'Rot Portal Zz'Rot Portal becomes 120.56% gold efficient when near turrets.

Similar items

Notes

Raptor Cloak screenshot

Zz'Rot Portal's Point Runner.

  • Void Gates that the Point Runner passive (present also on Raptor Cloak Raptor Cloak and its upgrades) refers to are created by this item.
  • With item cooldown reduction, it is possible to have two portals active at once, which is the maximum amount allowed.
  • Zz'Rot Portal was disabled in URF.

Control type N/A
Target type Structure

Enemy turrets prioritize Void Gates placed within attack range

Abilities

Control type Autonomous

Voidspawn will travel down the nearest lane, attacking enemy minions and enemy structures but ignoring enemy champions, enemy Voidspawn, enemy Void Gates, and enemy Voidlings Voidlings.

Target type Pet

Enemy turrets prioritize Voidspawn directly in front of a melee minion melee minion chain (Pending for test)

On-hit effects Voidspawn's attacks do not apply on-hit effects and do not benefit from Void Gate's owner's armor penetration
Spell effects Voidspawn's attacks do not apply spell effects

Abilities

  • When on contact with enemy structures, Voidspawns will become Untargetable icon untargetable for a short period and then deal 20 − 360 (based on level) physical damage to them.
    • The first and every fourth summoned Voidspawn will deal an additional 15% of champion's maximum health bonus physical damage. The bonus damage is set when the Voidspawn spawns.
  • Void Gate's owner gains gold Gold gold from minions killed by Voidspawns.
  • Voidspawns will gain bonus movement speed when near an enemy structure.
  • Voidspawns will start losing their health after 5 seconds, and will die after another 3 seconds.
    • Voidspawns can move 3736 units before dying.
  • Voidspawns grant the respective last hit bonuses when killed by Siphoning Strike Siphoning Strike, Sion after learning Soul Furnace Soul Furnace, Baleful Strike Baleful Strike, Parrrley Parrrley or Loaded Dice Loaded Dice. (does not interact with Damnation Damnation).

Old icons

Trivia

  • Its deployment was planned for the first preseason patch V4.20, but it was delayed due to reprioritizing other art assets.[1][2]
  • Raptor Cloak Raptor Cloak was actually made for this item and Ohmwrecker Ohmwrecker was tweaked to build from it later on.[3]
  • Upon release, the Voidspawn were given huge damage whenever a player disconnected for longer than a minute (this causes their champion to gain 1000 armor and 1000 magic resistance) Zz'Rot Portal was disabled until it could be fixed.[4]
  • Voidspawn spawned from Void Gates are Voidborn.
  • Upon the removal of Zz'Rot Portal in patch V9.23, Gathering Swarm stacks for Malzahar's Malzahar's Void Swarm Void Swarm was renamed to Zz'Rot Swarm to honor the item.
    • This might indirectly imply that Malzahar's Malzahar's voidlings voidlings are a similar if not the same species as the Voidspawn that spawned from this item.
  • The Voidspawn was given a retexture and features as a monster in Legendary Guardian profileicon Invasion, a rotating game mode.
  • In Teamfight Tactics icon Teamfight Tactics, the VoidspawnSquare Construct summoned from that game's version version of the item reuses its icon, model and animations of the Voidspawn.
Void Crest icon

Patch History

V9.23 - Removed
  • Removed from the game.
V7.12
  • Combine cost increased to 1080 Gold 1080 from 780 Gold 780. Total cost is still 2700 Gold 2700.
V7.10
  • New Effect: Tooltip now mentions damage dealt to turrets by empowered minions (in addition to existing gold earned stat).
V7.3
  • Bug Fix: Minion spawns can no longer be blocked with portals.
V7.1
  • Active Void Gate duration and cooldown reduced to 120 seconds from 150.
  • Voidlings:
    • Structure damage increased to 20 − 360 (based on level) from 5 − 90 (based on level).
    • Health growth reduced to 0 from 50.
    • Current health decay per 0.25 seconds increased to 20% from 10%.
    • Removed: Killing Voidings increases creep score by one.
V6.10
  • Bug Fix: Fixed a bug where Zz'Rot Portal's Voidspawn were ignoring minions.
V6.7
  • Bug Fix: Expanded the range indicator of Zz'Rot Portal to better match Voidspawn travel distance.
V6.6
  • Armor reduced to 55 from 60.
  • Magic Resist reduced to 55 from 60.
  • Gold on death increased to 50 Gold 50 from 25 Gold 25.
  • New Effect: Portals now die within 5 hits, but they regenerate after exiting combat for 5 seconds.
  • Removed: Voidspawn Voidspawn consume Spoils of War.
  • Added minimap icons for allied and enemy Zz'Rot portals.
V5.22
  • Total cost reduced to 2700 Gold 2700 from 2750 Gold 2750.
  • Health regeneration reduced to 125% from 150%.
V5.18
V5.16
  • Total cost reduced to 2750 Gold 2750 from 2800 Gold 2800.
  • Point Runner maximum speed reduced to 20% from 30%.
  • Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
  • Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.
  • New Effect: There is now a counter that tracks total gold earned.
  • Empowered Void Spawn resistance scaling removed.
  • Empowered Void Spawn damage now scale with 15% of your maximum health.
V5.5
  • Armor increased to 60 from 50.
  • Magic resist increased to 60 from 50.
  • Point Runner
    • Now works with fallen turrets and Sun Disc Sun Disc.
  • Voidspawn Voidspawn stats changed
    • Base attack damage increased to 50 from 20 note: old value seems to be a mistake in patch notes, 5.2 was supposed to increase base AD to 30
    • Base ability power increased to 100 from 50
    • Time until health loss starts increased to 5.5 seconds from 4 seconds
    • Acquisition range against inhibitors increased to 350 from 300
    • Acquisition range against nexus increased to 450 from 300
V5.2
  • Void Gates are now treated as structures
    • Azir Azir soldiers will not attack Void Gates
    • Void Gates can now be collided against for the purpose of spells that interact with terrain
    • Targeted movement spells (like Katarina's Shunpo) no longer work with Void Gates
    • Attack modifiers that don't affect structures, like Corki's Hextech Shrapnel Shells passive, no longer affect Void Gates
    • When attacking Void Gates, you gain the ability power to structure bonus damage (if 40% of your AP equals to higher than your basic attack damage, you instead deal damage equal to 40% of your ability power)
  • Voidspawn Voidspawn stats changed
    • Armor increased to 60 from 115
    • Magic resistance reduced to 20 from 40
    • Base health reduced to 40 from 50
    • Health per level reduced to 15 from 20
    • Base attack damage increased to 30 from 20
    • Attack damage per level reduced to 2 from 3
    • Ability power per level reduced to 10 from 20
    • Bonus AD and AP increased to (100% of your armor + 100% of your magic resistance) from (50% of your armor + 50% of your magic resistance)
    • Bonus AD and AP is applied to the first and every fourth Voidspawn (changed from every Voidspawn after the fourth)
V5.1
  • Added
  • Recipe: Raptor Cloak Raptor Cloak + Negatron Cloak Negatron Cloak + 950 Gold 950 = 2800 Gold 2800
  • Stats: +50 armor, +50 magic resistance, +100% base health regeneration
  • Unique Passive - Point Runner: Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.
  • Unique Active: Spawns a gate at the target location for 150 seconds (150 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0. The fourth voidspawn and every voidspawn thereafter will deal bonus damage equal to 50% of your resistances.
  • Void Gate
    • Health: X + (Y × level)
  • Voidspawn
    • Health: X + (Y × level)
    • Attack Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned
    • Explosion Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned

References[]

List of Items

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